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Rocket 5

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4-5 years
6-7 years

Intelligences worked

Logical & Math
downloads and links

Intro

Here you can download the teaching guide for this extra activity to do with the toy and print activities related to the game. You can also download the digital game and use it whenever and wherever you want.

How to use the digital game

A random number of blue pins will appear in different positions on the main part of the rocket, and the activity consists of counting them, associating that quantity to its number and finding the complementary number until you get 5. When you know how many pins are missing to complete the rocket, drag the card with the correct number and colour to the card with the interrogation mark of the same colour. First drag the card according to the pins shown and then the one with the amount of the missing ones. If you are right you will get a mini rocket on the right top. When you get 3, the big rocket will take off.

How to use the toy

Hand out Miniland's The Rocket 10 game to familiarise pupils with its elements and the different game suggestions indicated in the game's instructions. The digital game can help to both reinforce the contents learnt while playing with the toy, and to present and become familiar with the game's dynamics. This activity makes it possible to "touch" and manipulate a series of mathematical concepts. Download and print the 059-A "Rocket 5" activity sheet and fold it along the dotted line. On side A of the printout, colour in blue a specific number of circles on the drawing of the rocket. Using only one column of holes, place on the rocket (toy) the same amount of blue pins you have coloured in the printout, and in the same position. Find the quantity-symbol card (blue) that corresponds to the amount of circles that have been coloured and place it on the square with the blue question mark. The remaining circles are coloured in green (Fig 4). The green pins are then placed on the rocket (toy) in the same position. Find the quantity-symbol card (green) which corresponds to the amount of buttons that have been coloured in green and place it on the square with the green question mark

Printable and Downloads

Technical characteristics

Topics

Math & Logic

Teaching objective

Work on mathematical concepts such as number decomposition, complementary numbers, quantity and symbols in a manipulative way.

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